Commander MTG: A Beginner's Guide To Playing

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So, you're diving into the exciting world of Commander in Magic: The Gathering? That's fantastic! Commander, also known as EDH (Elder Dragon Highlander), is a thrilling multiplayer format that’s all about big plays, social interaction, and epic creatures. If you’re starting Commander, you might feel a little overwhelmed at first, but don't worry! This guide will break down everything you need to know to get started and have a blast. We’ll cover the basics, deck building tips, gameplay strategies, and even some common etiquette to ensure you have a smooth and enjoyable experience. So, let's get ready to unleash some powerful spells and command your forces to victory!

What is Commander?

Commander is a unique multiplayer format in Magic: The Gathering that differs significantly from standard 1v1 games. The essence of Commander lies in its social nature and the epic scale of its gameplay. In this format, each player constructs a 100-card deck around a legendary creature, known as the commander. This commander sits in the command zone, a special area outside the game, and can be cast repeatedly throughout the game, making it a central figure in your strategy. Unlike traditional Magic formats, Commander games often involve three or more players, creating dynamic and politically charged matches. This multiplayer aspect introduces elements of negotiation, alliances, and betrayal, making each game a unique social experience. The higher life total (40 life instead of 20) and singleton deck construction (only one copy of each card except basic lands) lead to longer, more complex games filled with big, impactful plays. This is where you'll see massive creatures, game-changing spells, and intricate combos that aren't as common in other formats. Commander is not just about winning; it's about the journey, the interactions, and the memorable moments created along the way. It's a format where self-expression through deckbuilding and skillful gameplay are highly valued, and where the stories that unfold around the table are just as important as the final result. It's the perfect way to experience Magic: The Gathering in a social, engaging, and epic way.

Understanding the Basic Rules of Commander

To really get playing Commander, it’s essential to grasp the format's core rules, which set it apart from other Magic: The Gathering formats. First off, deck construction is a key element. Your deck must contain exactly 100 cards, including your commander, and aside from basic lands, you can only include one copy of each card. This “singleton” rule encourages diversity and creativity in deck building, making every game feel unique. Your commander is the heart of your deck; it's a legendary creature that starts the game in the command zone. You can cast your commander from the command zone for its mana cost, and each time it's cast from the command zone after the first, it costs an additional two generic mana. This tax adds a strategic element to the game, as you must consider the increasing cost of recasting your commander. Color identity is another crucial rule. The color identity of your commander determines which colors of cards you can include in your deck. This identity is based on the mana symbols that appear on the card, including in its mana cost and any rules text. For example, a commander with both red and white mana symbols in its cost means your deck can only include red, white, and colorless cards. The game starts with each player having 40 life points, double the usual 20, reflecting the multiplayer nature and longer game times typical of Commander. A player loses the game if their life total reaches zero, but there’s also commander damage to consider. If a player takes 21 or more combat damage from a single commander over the course of the game, they lose, adding another layer of strategy and threat assessment. Finally, the format follows the standard Magic: The Gathering rules, with a few exceptions and additions specific to Commander, making it a rich and engaging experience for players of all skill levels.

Building Your First Commander Deck

Building your first Commander deck can seem like a daunting task, but it's also one of the most rewarding aspects of the format. The key is to break it down into manageable steps and focus on creating a deck that reflects your personal play style. Start by choosing a commander that excites you. Look for legendary creatures whose abilities and colors resonate with you, as they will guide your deck's overall strategy. Once you've selected your commander, think about the core strategy you want to employ. Do you want to overwhelm your opponents with an army of creatures, control the board with powerful spells, or assemble a game-winning combo? Defining your strategy early on will help you make informed decisions about card choices. A well-rounded Commander deck typically includes a mix of different card types. Aim for around 35-40 lands to ensure you can consistently cast spells. Include creatures that support your strategy, such as creatures that generate mana, provide card advantage, or apply pressure to your opponents. Spells are just as crucial; include removal spells to deal with threats, ramp spells to accelerate your mana development, and card draw spells to keep your hand full. Mana ramp is particularly important in Commander, as it allows you to cast your commander and other big spells ahead of curve. Cards like Cultivate, Kodama’s Reach, and Sol Ring are staples in many Commander decks. Card draw is equally vital, as it helps you maintain momentum and find the cards you need. Consider cards like Rhystic Study, Mystic Remora, and Harmonize for consistent card draw. Don’t forget removal! Having a mix of targeted removal (like Swords to Plowshares and Assassin’s Trophy) and board wipes (like Wrath of God and Cyclonic Rift) will help you control the board and deal with problematic permanents. When selecting cards, keep your deck's mana curve in mind. You want a balance of low-cost cards for the early game and high-cost cards for the late game. A good mana curve ensures you have plays at every stage of the game. Remember, building a Commander deck is an iterative process. Don't be afraid to experiment with different cards and strategies. Playtest your deck, see what works and what doesn't, and make adjustments as needed. The goal is to create a deck that's fun to play and that you enjoy piloting.

Key Card Types for a Commander Deck

When constructing a Commander deck, it's crucial to understand the role of different card types and how they contribute to your overall strategy. Lands are the foundation of any Magic: The Gathering deck, and in Commander, they are even more critical. Aim for about 35-40 lands in your 100-card deck to ensure you can consistently cast your spells. Include a mix of basic lands and nonbasic lands that can produce multiple colors of mana. Lands like Command Tower, Exotic Orchard, and the Ravnica dual lands are excellent choices for mana fixing. Creatures are the backbone of many Commander decks, providing both offense and defense. Choose creatures that synergize with your commander's abilities and your overall strategy. Some creatures excel at generating mana, while others provide card advantage, control the board, or deal direct damage to opponents. Be sure to include a variety of creatures with different abilities and mana costs to create a well-rounded board presence. Spells are essential for controlling the game, removing threats, and advancing your own strategy. Sorceries and instants provide powerful effects that can swing the game in your favor. Include removal spells to deal with problematic permanents, ramp spells to accelerate your mana development, and card draw spells to keep your hand full. Board wipes, such as Wrath of God and Cyclonic Rift, can reset the board and give you a fresh start. Artifacts and enchantments offer ongoing effects that can significantly impact the game. Artifacts like Sol Ring and Arcane Signet provide mana acceleration, while enchantments like Rhystic Study and Smothering Tithe generate card advantage or resources over time. Choose artifacts and enchantments that complement your strategy and provide lasting value. Planeswalkers can be powerful additions to a Commander deck, offering unique abilities and generating card advantage. However, they can also be vulnerable targets, so it's important to protect them with creatures and other forms of defense. Select planeswalkers whose abilities synergize with your deck's strategy and can help you control the game. By understanding the role of each card type and including a balanced mix in your deck, you'll be well-equipped to tackle the challenges of Commander.

Gameplay Strategies and Tips for Commander

Mastering gameplay strategies is essential for starting to excel in Commander. One of the first things to grasp is mana management. Efficiently using your mana each turn is crucial, and this often means planning your plays in advance. Consider the costs of your spells and the potential impact they will have on the board. Ramping your mana early in the game can give you a significant advantage, allowing you to cast your commander and other powerful spells ahead of curve. Cards like Sol Ring, Cultivate, and Kodama’s Reach are staples for a reason. Politics is a huge part of Commander. Games often involve multiple players, and forming alliances and making deals can be essential for survival. Assess the threats on the board and try to align yourself with players who have similar goals. Be strategic about who you target with your spells and attacks, and don't be afraid to negotiate and make temporary alliances. Card advantage is another key element of Commander. Keeping your hand full of cards gives you more options and allows you to respond to different situations. Include card draw spells in your deck, such as Rhystic Study, Mystic Remora, and Harmonize, to ensure you can consistently draw cards throughout the game. Threat assessment is crucial in multiplayer games. Identify the players and permanents that pose the biggest threat and prioritize dealing with them. This might mean using removal spells on key creatures or attacking players who are building up a strong board presence. Don't forget about your commander! Your commander is a powerful asset that you can cast repeatedly throughout the game. However, be mindful of the commander tax, which increases the cost of casting your commander each time it returns to the command zone. Plan your plays carefully and consider when it's best to cast your commander. Finally, be adaptable and willing to change your strategy as the game evolves. Commander games can be unpredictable, and you need to be able to react to different situations. Stay flexible, make smart decisions, and you'll be well on your way to mastering the format.

Common Commander Etiquette and Social Dynamics

Commander is as much a social experience as it is a strategic game, and understanding common etiquette is crucial for ensuring everyone has a good time. Communication is key. Before the game starts, it’s a good idea to have a brief discussion about the power level of your decks. This helps ensure that everyone is playing at a similar level and prevents mismatches that can lead to unfun games. Be upfront about the types of strategies your deck employs, such as combo, control, or aggro, so players know what to expect. Respecting the group's time is also important. Avoid taking excessively long turns, and try to make your decisions in a timely manner. If you need to think through a complex situation, let the other players know and try to do so efficiently. Be mindful of the pace of the game and avoid actions that stall or slow things down unnecessarily. Board wipes are a common part of Commander, but it’s good etiquette to use them judiciously. While board wipes can be necessary to reset a runaway board state, overusing them can lead to long, drawn-out games that aren’t enjoyable for anyone. Try to find a balance between controlling the board and allowing other players to develop their strategies. Avoid “take backs” unless it’s a clear misplay or misunderstanding of the rules. While Commander is a casual format, it’s still important to play fairly and respect the decisions you make. If you make a mistake, own it and move on. Being a gracious winner and loser is essential for maintaining a positive atmosphere. Win or lose, thank your opponents for the game and offer constructive feedback if appropriate. Avoid gloating or getting overly upset about losses. Remember, the goal is to have fun, and a positive attitude goes a long way. Politics and alliances are a big part of Commander, but it’s important to keep things friendly and avoid personal attacks. Remember that the deals you make are part of the game, and while breaking a promise can be a valid strategy, it’s important to do so respectfully and avoid creating lasting animosity. Ultimately, Commander is about having fun and enjoying the company of your fellow players. By following these etiquette guidelines and being mindful of social dynamics, you can help create a positive and enjoyable experience for everyone at the table.

Budget-Friendly Commander Deck Building

Building a Commander deck doesn't have to break the bank. There are plenty of ways to create a powerful and fun deck on a budget. The first step is to focus on your commander and build a strategy around it that doesn't rely on expensive, hard-to-find cards. Many commanders can be effective with budget-friendly cards, so choose one that aligns with your play style and budget constraints. Start by identifying budget staples in your colors. These are common, effective cards that are inexpensive to acquire. For example, in green, cards like Rampant Growth, Cultivate, and Kodama’s Reach provide excellent mana ramp without costing a lot. In white, cards like Swords to Plowshares and Path to Exile offer efficient removal options. Look for these types of staples in your colors and build your deck around them. Trading with other players is a great way to acquire cards without spending money. Check your collection for cards you don't need and see if you can trade them for cards you do. Many players are willing to trade for cards that fit their decks, so you can often find valuable pieces through trading. Reprints are your friend. Magic: The Gathering often reprints older cards in newer sets, which can drive down the prices of those cards. Keep an eye out for reprints of cards you need, as they can make previously expensive cards much more affordable. Check your local game store for budget-friendly options. Many stores sell singles at reasonable prices, and some even have budget sections with cards specifically priced for players on a budget. Don't be afraid to ask for recommendations; the staff may be able to suggest budget alternatives to expensive cards. Consider using proxies for expensive cards. Proxies are stand-in cards that represent the actual card in your deck. While they're not legal in official tournaments, they're often accepted in casual Commander games. Using proxies allows you to test out expensive cards before committing to buying them, or to play with cards that are simply out of your budget. Focus on building a strong mana base without breaking the bank. While expensive dual lands can be great, there are many budget-friendly options that can provide mana fixing. Lands like Command Tower, Evolving Wilds, and the Ravnica guildgates are excellent choices for budget mana bases. Building a Commander deck on a budget requires creativity and resourcefulness, but it's definitely achievable. By focusing on budget staples, trading with other players, and being smart about your card choices, you can create a powerful and fun deck without spending a fortune.

Frequently Asked Questions About Starting Commander

If you're starting Commander, you probably have a lot of questions, and that's perfectly normal! This section aims to address some of the most common queries that new Commander players have.

What exactly is a commander in MTG?

The commander is the legendary creature that leads your deck. It starts in the command zone and can be cast repeatedly throughout the game. Each time it's cast from the command zone after the first, it costs an additional two generic mana.

How do I choose a commander for my deck?

Choose a commander whose abilities and colors resonate with you. Think about the strategy you want to employ and select a commander that supports that strategy. Consider commanders that offer unique abilities, strong color combinations, and exciting gameplay possibilities.

What are the color identity rules in Commander?

The color identity of your commander determines which colors of cards you can include in your deck. This identity is based on the mana symbols that appear on the card, including in its mana cost and any rules text. For example, a commander with both red and white mana symbols in its cost means your deck can only include red, white, and colorless cards.

How many cards are in a Commander deck?

A Commander deck must contain exactly 100 cards, including your commander. Aside from basic lands, you can only include one copy of each card.

What is the starting life total in Commander?

The starting life total in Commander is 40 life points, double the usual 20 in other Magic formats. This higher life total reflects the multiplayer nature and longer game times typical of Commander.

What is commander damage?

If a player takes 21 or more combat damage from a single commander over the course of the game, they lose. This adds another layer of strategy and threat assessment to the game.

How do I handle mana ramp in Commander?

Mana ramp is crucial in Commander, as it allows you to cast your commander and other big spells ahead of curve. Include ramp spells like Cultivate, Kodama’s Reach, and Sol Ring in your deck to accelerate your mana development. Focus on playing lands early and using mana-generating spells and artifacts to get ahead.

What are some good removal spells for Commander?

Removal spells are essential for dealing with problematic permanents. Targeted removal spells like Swords to Plowshares and Assassin’s Trophy can deal with specific threats, while board wipes like Wrath of God and Cyclonic Rift can reset the board. Include a mix of both in your deck to handle different situations.

How important are politics in Commander?

Politics are a huge part of Commander. Forming alliances, making deals, and assessing threats are essential for survival in multiplayer games. Be strategic about who you target with your spells and attacks, and don't be afraid to negotiate and make temporary alliances.

Where can I play Commander?

You can play Commander at your local game store, with friends, or online through platforms like Magic: The Gathering Online (MTGO) and SpellTable. Many game stores host regular Commander nights, and online platforms offer convenient ways to play from home.

Conclusion

Diving into Commander is an exciting adventure, and this guide has equipped you with the fundamental knowledge to get playing Commander and enjoy this dynamic format. From understanding the basic rules and building your first deck to mastering gameplay strategies and navigating social dynamics, you're now well-prepared to command your forces and make a splash in the Commander community. Remember, Commander is more than just a game; it's a social experience, a creative outlet, and a chance to build lasting friendships. Embrace the challenges, savor the victories, and most importantly, have fun! The world of Commander is vast and ever-evolving, so keep learning, keep experimenting, and keep exploring. Whether you're slinging spells at your local game store or battling online with friends, the possibilities are endless. So, gather your cards, choose your commander, and get ready to embark on an epic journey in the most engaging format Magic: The Gathering has to offer. Happy commanding! ⚔️✨